feat: Real-time Outbound Traffic, UI Improvements & Fix (#3629)
* Refactor HTML and JavaScript for improved UI and functionality - Cleaned up JavaScript methods in subscription.js for better readability. - Updated inbounds.html to clarify traffic update handling and removed unnecessary comments. - Enhanced xray.html by correcting casing in routingDomainStrategies. - Added mobile touch scrolling styles in page.html for better tab navigation on small screens. - Streamlined vless.html by removing redundant line breaks and improving form layout. - Refined subscription subpage.html for better structure and user experience. - Adjusted outbounds.html to improve button visibility and functionality. - Updated xray_traffic_job.go to ensure accurate traffic updates and real-time UI refresh. * Refactor client traffic handling in InboundService - Updated addClientTraffic method to initialize onlineClients as an empty slice instead of nil. - Improved clarity and consistency in handling empty onlineUsers scenario. * Add WebSocket support for outbounds traffic updates - Implemented WebSocket connection in xray.html to handle real-time updates for outbounds traffic. - Enhanced xray_traffic_job.go to retrieve and broadcast outbounds traffic updates. - Introduced MessageTypeOutbounds in hub.go for managing outbounds messages. - Added BroadcastOutbounds function in notifier.go to facilitate broadcasting outbounds updates to connected clients. --------- Co-authored-by: lolka1333 <test123@gmail.com>
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@@ -20,6 +20,7 @@ const (
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MessageTypeInbounds MessageType = "inbounds" // Inbounds list update
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MessageTypeNotification MessageType = "notification" // System notification
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MessageTypeXrayState MessageType = "xray_state" // Xray state change
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MessageTypeOutbounds MessageType = "outbounds" // Outbounds list update
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)
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// Message represents a WebSocket message
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@@ -48,6 +48,14 @@ func BroadcastInbounds(inbounds interface{}) {
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}
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}
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// BroadcastOutbounds broadcasts outbounds list update to all connected clients
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func BroadcastOutbounds(outbounds interface{}) {
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hub := GetHub()
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if hub != nil {
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hub.Broadcast(MessageTypeOutbounds, outbounds)
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}
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}
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// BroadcastNotification broadcasts a system notification to all connected clients
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func BroadcastNotification(title, message, level string) {
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hub := GetHub()
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