1. Fix auto record outgoing sessions ignore record permission
2. Stop record if record permission changed
3. Update hwcodec
4. Make video thread finish faster when connection closed
Signed-off-by: 21pages <sunboeasy@gmail.com>
* seperate video decoding thread for each display
1. Separate Video Decoding Thread for Each Display
2. Fix Decode Errors When Clearing the Queue
Previously, on-flight frames after clearing the queue could not be decoded successfully. This issue can be resolved by setting a discard_queue flag when sending a refresh message. The flag will be reset upon receiving a keyframe.
Signed-off-by: 21pages <sunboeasy@gmail.com>
* update video format along with fps to flutter
Signed-off-by: 21pages <sunboeasy@gmail.com>
* Fix keyframe interval when auto record outgoing sessions
Signed-off-by: 21pages <sunboeasy@gmail.com>
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Signed-off-by: 21pages <sunboeasy@gmail.com>
1. Dropping frames can cause this error, reset encoder when this
happens.
2. There are some logic error for clear video queue, because video queue
message is not cleared. This need to be fixed.
Signed-off-by: 21pages <sunboeasy@gmail.com>
* fix: windows, improve audio buffer (#9770)
* .
* fix statics does not record
and avoid channel changing when drio audio when audio is stero
* add some commence
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Co-authored-by: zylthinking <zhaoyulong@qianxin.com>
* Add option auto record outgoing session
* In the same connection, all displays and all windows share the same
recording state.
todo:
Android check external storage permission
Known issue:
* Sciter old issue, stop the process directly without stop record, the record file can't play.
Signed-off-by: 21pages <sunboeasy@gmail.com>
The device should have the capability to play a sufficient audio buffer during each period to meet the audio config, so the playback speed is not slow.
The audio delay is caused by network jitter. The controlled side sends audio data every 10ms, but it often happens that multiple packets are sent together. During underrun periods, the controlling side plays extra silence data instead, resulting in the device playing more audio than the configured amount.
* Calculate fps without distinguish displays, use one fps control
because the controlled side control fps of all displays with one FPS
variable.
* Because all displays decode frame in one thread, when there are N
displays, the video frames received in one second is `fps * N`, so the
calculated decode fps should be divided by N. Because the actual
display count is not obvious in rust, when no data frame is received for 5 seconds, the display is considered inactive, and only the active display is used as the dividend.
Signed-off-by: 21pages <sunboeasy@gmail.com>
check process send config to ipc server, other process get config from ipc server. Process will save config to toml, and the toml will be used if the config is none.
when start check process: ipc server process start or option changed
from disable to enable
when get config: main window start or option changed from disable to
enable, start_video_audio_threads.
Only windows implements signature, which is used to mark whether the gpu software and hardware information changes. After reboot, the signature doesn't change. https://asawicki.info/news_1773_how_to_programmatically_check_graphics_driver_version, use dxgi way to get software version, it's not consistent with the visible driver version, after updating intel driver with small version change, the signature doesn't change. Linux doesn't use toml file.
Signed-off-by: 21pages <sunboeasy@gmail.com>