Jonathan Gilbert 055826e26f Edge scrolling (#13247)
* Repurposed the MacOS-specific platform channel mechanism for all platforms:
- Renamed the channel from "org.rustdesk.rustdesk/macos" to "org.rustdesk.rustdesk/host".
- Renamed _osxMethodChannel in platform_channel.dart to _hostMethodChannel.
- Updated linux/my_application.cc to use the fl_* API to set up a Method Channel and to dispose it during my_application_dispose.
- Updated windows/runner/flutter_window.cpp to use the C++ API to set up a Method Channel.
- Updated the channel name in macos/Runner/MainFlutterWindow.swift.

Signed-off-by: Jonathan Gilbert <logic@deltaq.org>

* Added a method "bumpMouse" to the Platform Channel.
Added a thunk to call the method through the channel to platform_channel.dart.
Added implementation bump_mouse() in linux/my_application.cc using Gdk API calls. Updated host_channel_call_handler to process "bumpMouse" method call messages by calling bump_mouse.
Added implementation Win32Desktop::BumpMouse in windows/runner/win32_desktop.cpp/.h.  Updated the inline method call handler in flutter_window.cpp to handle "bumpMouse" method calls by calling Win32Desktop::BumpMouse.
Updated the method call handler in macos/Runner/MainFlutterWindow.swift to handle "bumpMouse" method call messages. Updated MainFlutterWindow to use a subclass of FlutterViewController exposing access to mouseLocationOutsideOfEventStream.

Signed-off-by: Jonathan Gilbert <logic@deltaq.org>

* Added message type kWindowBumpMouse to the multiwindow window event model:
- Added constant kWindowBumpMouse to consts.dart.
- Updated the method handler attached to rustDeskWinManager by DesktopHomePageState to recognize kWindowBumpMouse and translate it to a call to RdPlatformChannel.bumpMouse.

Signed-off-by: Jonathan Gilbert <logic@deltaq.org>

* Centralized serialization of ScrollStyle values, moving JSON and string conversions into methods toString/fromString and toJson/fromJson within the type.

Signed-off-by: Jonathan Gilbert <logic@deltaq.org>

* Added new scroll style for edge scrolling:
- Added ScrollStyle enum member "scrolledge". Added corresponding constant kRemoteScrollStyleEdge to consts.dart for the string serialized form.
- Updated sites checking specifically for ScrollStyle.scrollbar to instead check for NOT ScrollStyle.scrollauto.
- Added radio buttons for the new "ScrollEdge" style to desktop_setting_page.dart and remote_toolbar.dart. Added new string "ScrollEdge" to lang/template.rs.

Signed-off-by: Jonathan Gilbert <logic@deltaq.org>

* Implemented edge scrolling:
- Added methods edgeScrollMouse and pushScrollPositionToUI to class CanvasModel in model.dart.
- Added boolean parameter edgeScroll to handleMouse, handlePointerDevicePos and processEventToPeer in input_model.dart.
- Updated handlePointerDevicePos in input_model.dart to call edgeScrollMouse on move events when the edgeScroll parameter is true.
- Added convenience accessor useEdgeScroll to the InputModel class. Updated call sites to handleMouse to use it to supply the value for the edgeScroll parameter.

Signed-off-by: Jonathan Gilbert <logic@deltaq.org>

* Updated CanvasModel.edgeScrollMouse to be resilient to receiving events when _horizontal/_vertical aren't wired up to any UI.

* Updated CanvasModel to take notifications of resizes via method notifyResize and to suppress edge scrolling briefly after a resize.
Updated the onWindowResized handler in tabbar_widget.dart to call notifyResize on the canvasModel of any RemotePage tabs.

* Half a go at fixing MainFlutterWindow.swift.

* Copilot feedback.

* Applied fix suggested by Copilot in its explanation of the build error.

* Fixed a couple of silly errors in windows/runner/flutter_window.cpp.

* Fixed MainFlutterWindow.swift build errors.

Co-Authored-By: fufesou <linlong1266@gmail.com>
Signed-off-by: Jonathan Gilbert <logic@deltaq.org>

* Moved new translation to the end of template.rs.
Reran res/lang.py.

Signed-off-by: Jonathan Gilbert <logic@deltaq.org>

* Switched MainFlutterWindow.swift to use NSEvent.mouseLocation.

* Updated MainFlutterWindow.swift code based on build error.

* Fixed silly typo.

* Reintroduced the coordinate system translation in MainFlutterWindow.swift.

* Updated edgeScrollMouse in model.dart to add a "safe zone" around the window frame that doesn't trigger edge scrolling.

* Updated the bumpMouse handler in MainFlutterWindow.swift to call CGAssociateMouseAndMouseCursorPosition to cancel event suppression.

* Added debug annotation to the onWindowResized event in tabbar_widget.dart.

* Fix parameter type for CGAssociateMouseAndMouseCursorPosition in MainFlutterWindow.swift.

* tabbar_widget.dart: onWindowResized -> onWindowResize

* Removed temporary diagnostic debugPrint from tabbar_widget.dart.

* Updated MainFlutterWindow.swift to obtain the mouse position by creating a dummy CGEvent. The old NSEvent.mouseLocation code is left as a fallback.

* The documentation said to be sure to call CFRelease, but apparently it's a build error to do so. :-P

* Replaced CGEvent calls in MainFlutterWindow.swift with uses of the CGEvent wrapper struct.

* Added argument label to call to CGEvent.init.

* Changed mouseLoc from piecewise assignment to assignment of the whole structure, as it is not yet initialized at that point.

* Linux platform channel: Refactored bump_mouse, setting the stage for a future Wayland implementation.
- Made a new top-level bump_mouse method in bump_mouse.cc/.h.
- Moved the X11-specific implementation to bump_mouse_x11 in bump_mouse_x11.cc/h.
Reworked the bumpMouse operation to have a boolean return value:
- Updated bumpMouse in platform_channel.dart to return a Future<bool> instead of a Future<void>.
- Windows platform channel: Updated BumpMouse in win32_desktop.cpp to return a bool value. Updated the method call handler "bumpMouse" branch in flutter_window.cpp to propagate the BumpMouse return value back to the originating MethodCall.
- MacOS platform channel: Updated the "bumpMouse" branch in the method call handler in MainFlutterWindow.swift to pass true or false into the 'result()' call.
- Linux platform channel: Updated the bump_mouse top-level method and its underlying implementation bump_mouse_x11 to return bool values. Updated the "bumpMouse" branch of host_channel_call_handler in my_application.cc to propagate the result value back up the method channel.
- Updated the kWindowBumpMouse branch of the method handler registered in desktop_home_page.dart to propagate a return value from RdplatformChannel.bumpMouse.

* Reworked the edge scrolling computations in model.dart to use Vector2 from the vector_math package. Updated pubspec.yaml to declare a dependency on vector_math.

* Added an alternative edge scrolling mechanism for when "Bump Mouse" functionality is unavailable:
- Added methods setEdgeScrollTimer and cancelEdgeScrollTimer to model.dart, along with a few state fields.
- Updated edgeScrollMouse to latch the (x, y) coordinate of the last edge scroll event, in case it will be autorepeating.
- Updated edgeScrollMouse to check whether the call to the kWindowBumpMouse method of rustDeskWinManager (and thus the underlying bump_mouse method) succeeded, and to switch to timer-based autorepeat if it fails. Made edgeScrollMouse async to allow awaiting the result of the kWindowBumpMouse method call.
- Updated input_model.dart to call cancelEdgeScrollTimer when a new move event is being processed.
- Updated remote_page.dart to call cancelEdgeScrollTimer when the pointer exits the area represented by the view.

* Fixed scroll percentage math in edgeScrollMouse in model.dart.

* Fixed declared return value for Win32Desktop::BumpMouse in win32_desktop.h.

* Fixed vector_math dependency version in pubspec.yaml to be compatible with the codebase standard Flutter version.

* Added class EdgeScrollFallbackState to model.dart for tracking the state of the edge scroll fallback strategy. Factored out the actual edge scrolling action from CanvasModel.edgeScrollMouse to new method performEdgeScroll so that EdgeScrollFallbackState can call it. Updated edgeScrollMouse to not call performEdgeScroll when it's enabling the fallback strategy.
Updated CanvasModel to use EdgeScrollFallbackState instead of directly tracking the state. Removed method setEdgeScrollTimer.
Added method initializeEdgeScrollFallback to CanvasModel that takes a TickerProvider. Updated _RemotePageState to include the mixin TickerProviderStateMixin. Updated _RemotePageState.initState to call canvasModel.initializeEdgeScrollFallback.
Updated handlePointerDevicePos in input_model.dart to not call cancelEdgeScrollTimer before edgeScrollMouse.
Renamed CanvasModel.cancelEdgeScrollTimer to CanvasModel.cancelEdgeScroll.
Updated the calculations in CanvasModel.edgeScrollMouse to only factor in the safe zone if BumpMouse is working. (Otherwise the problem with resizing can't possibly occur.)

* Updated CanvasModel.edgeScrollMouse in model.dart to handle the situation where only one of the scrollbars is active. Factored extraction of scrollbar data into new function getScrollInfo.

* Updated onWindowResize in tabbar_widget.dart to be resilient to RemotePage instances that don't yet have an ffi reference. Added property hasFFI to remote_page.dart.

* Removed debug output from model.dart.

* PR feedback:
- Added filtering to diagnostic output in the method handler in desktop_home_page.dart to exclude the very chatty kWindowBumpMouse-related output.
- Removed the diagnostic output from bumpMouse in platform_channel.dart for the same reason.
- Updated setScrollPercent to coalesce NaN values for x and y to 0.
- Initialized the GError pointer variable passed into fl_method_call_respond_success in linux/my_application.cc to NULL.
- Added bounds checking of the argument values in the EncodableList branch of the "bumpMouse" method call handler in windows/runner/flutter_window.cpp.

* Added a latch mechanism that keeps edge scrolling disabled until the cursor is observed to be in the inner area bounded by the edge scroll areas:
- Added tristate enumerated type EdgeScrollState to model.dart. In addition to inactive and active states, there is state armed which behaves like inactive but can transition to active when conditions are met.
- Added a field to CanvasModel of type EdgeScrollState. Added methods disableEdgeScroll and rearmEdgeScroll.
- Updated enterView to call canvasModel.rearmEdgeScroll and leaveView to call canvasModel.disableEdgeScroll in remote_page.dart.
- Updated edgeScrollMouse to check the state, disabling edge scrolling when the state is not active and transitioning from armed to active when the mouse is in the interior space.
- Removed the notifyResize/_suppressEdgeScroll mechanism from CanvasModel in model.dart as it is no longer necessary.
- Removed the "safe zone" mechanism from CanvasModel.edgeScrollMouse in model.dart as it is no longer necessary.
- Switched the onWindowResize handler in DesktopTabState in tabbar_widget.dart back to onWindowResized, now that it is no longer delivering canvasModel.notifyResize to all RemotePage tabs.

* Fixed memory leak: Added call to free GError object returned by Flutter API in the event of an error.

* PR feedback:
- Copilot: Use type annotations.
- Copilot: Condition to stop edge scrolling when fallback strategy is in use and the mouse is moved back to the centre.
- Copilot: Check FLValue type before calling fl_value_get_int.
- Copilot: Support list-style method channel dispatch in "bumpMouse" handler for macos as the linux and windows implementations already do.
- Naming convention for constants.
- Left-over variable from previous strategy: _suppressEdgeScroll.
- Unnecessary extra parentheses in edge scroll area conditions.

* Removed property suppressEdgeScroll referencing now-removed field _suppressEdgeScroll in model.dart.
Removed accidental extra blank line in MainFlutterWindow.swift.

* Switched CanvasModel.setScrollPercent to use double.isFinite instead of double.isNaN to test for proper numerical values.

* PR feedback:
- Copilot: Use Vector2.length2 instead of Vector2.length to avoid an unnecessary sqrt in comparison with zero.
- Copilot: Baleet unnecessary semicolons from Swift code.

* PR feedback:
- Copilot: Check argList.count before indexing it

* Oops with the semicolons again.

* Edge scroll, active local cursor

Signed-off-by: fufesou <linlong1266@gmail.com>

* Remove duplicated condition checks

Signed-off-by: fufesou <linlong1266@gmail.com>

* Chore

Signed-off-by: fufesou <linlong1266@gmail.com>

* PR feedback:
- Copilot: Removed unused property hasFFI from remote_page.dart.
- Copilot: Updated updateScrollStyle in model.dart to be resilient to the possibility of bind.sessionGetScrollStyle returning null.

* Factored local cursor updates out of CanvasModel.moveDesktopMouse in model.dart, adding new methods activateLocalCursor and updateLocalCursor.
Updated handlePointerDevicePos in input_model.dart to call canvasModel.updateLocalCursor on every mouse event.
Updated initState in remote_page.dart to schedule a call to canvasModel.activateLocalCursor as a first-image callback.

* Updated the explanation for rounding away from 0 in edgeScrollMouse in model.dart.

---------

Signed-off-by: Jonathan Gilbert <logic@deltaq.org>
Signed-off-by: fufesou <linlong1266@gmail.com>
Co-authored-by: fufesou <linlong1266@gmail.com>
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RustDesk - Your remote desktop
BuildDockerStructureSnapshot
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Caution

Misuse Disclaimer:
The developers of RustDesk do not condone or support any unethical or illegal use of this software. Misuse, such as unauthorized access, control or invasion of privacy, is strictly against our guidelines. The authors are not responsible for any misuse of the application.

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RustDesk Server Pro

Yet another remote desktop solution, written in Rust. Works out of the box with no configuration required. You have full control of your data, with no concerns about security. You can use our rendezvous/relay server, set up your own, or write your own rendezvous/relay server.

image

RustDesk welcomes contribution from everyone. See CONTRIBUTING.md for help getting started.

FAQ

BINARY DOWNLOAD

NIGHTLY BUILD

Get it on F-Droid Get it on Flathub

Dependencies

Desktop versions use Flutter or Sciter (deprecated) for GUI, this tutorial is for Sciter only, since it is easier and more friendly to start. Check out our CI for building Flutter version.

Please download Sciter dynamic library yourself.

Windows | Linux | macOS

Raw Steps to build

  • Prepare your Rust development env and C++ build env

  • Install vcpkg, and set VCPKG_ROOT env variable correctly

    • Windows: vcpkg install libvpx:x64-windows-static libyuv:x64-windows-static opus:x64-windows-static aom:x64-windows-static
    • Linux/macOS: vcpkg install libvpx libyuv opus aom
  • run cargo run

Build

How to Build on Linux

Ubuntu 18 (Debian 10)

sudo apt install -y zip g++ gcc git curl wget nasm yasm libgtk-3-dev clang libxcb-randr0-dev libxdo-dev \
        libxfixes-dev libxcb-shape0-dev libxcb-xfixes0-dev libasound2-dev libpulse-dev cmake make \
        libclang-dev ninja-build libgstreamer1.0-dev libgstreamer-plugins-base1.0-dev libpam0g-dev

openSUSE Tumbleweed

sudo zypper install gcc-c++ git curl wget nasm yasm gcc gtk3-devel clang libxcb-devel libXfixes-devel cmake alsa-lib-devel gstreamer-devel gstreamer-plugins-base-devel xdotool-devel pam-devel

Fedora 28 (CentOS 8)

sudo yum -y install gcc-c++ git curl wget nasm yasm gcc gtk3-devel clang libxcb-devel libxdo-devel libXfixes-devel pulseaudio-libs-devel cmake alsa-lib-devel gstreamer1-devel gstreamer1-plugins-base-devel pam-devel

Arch (Manjaro)

sudo pacman -Syu --needed unzip git cmake gcc curl wget yasm nasm zip make pkg-config clang gtk3 xdotool libxcb libxfixes alsa-lib pipewire

Install vcpkg

git clone https://github.com/microsoft/vcpkg
cd vcpkg
git checkout 2023.04.15
cd ..
vcpkg/bootstrap-vcpkg.sh
export VCPKG_ROOT=$HOME/vcpkg
vcpkg/vcpkg install libvpx libyuv opus aom

Fix libvpx (For Fedora)

cd vcpkg/buildtrees/libvpx/src
cd *
./configure
sed -i 's/CFLAGS+=-I/CFLAGS+=-fPIC -I/g' Makefile
sed -i 's/CXXFLAGS+=-I/CXXFLAGS+=-fPIC -I/g' Makefile
make
cp libvpx.a $HOME/vcpkg/installed/x64-linux/lib/
cd

Build

curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
source $HOME/.cargo/env
git clone --recurse-submodules https://github.com/rustdesk/rustdesk
cd rustdesk
mkdir -p target/debug
wget https://raw.githubusercontent.com/c-smile/sciter-sdk/master/bin.lnx/x64/libsciter-gtk.so
mv libsciter-gtk.so target/debug
VCPKG_ROOT=$HOME/vcpkg cargo run

How to build with Docker

Begin by cloning the repository and building the Docker container:

git clone https://github.com/rustdesk/rustdesk
cd rustdesk
git submodule update --init --recursive
docker build -t "rustdesk-builder" .

Then, each time you need to build the application, run the following command:

docker run --rm -it -v $PWD:/home/user/rustdesk -v rustdesk-git-cache:/home/user/.cargo/git -v rustdesk-registry-cache:/home/user/.cargo/registry -e PUID="$(id -u)" -e PGID="$(id -g)" rustdesk-builder

Note that the first build may take longer before dependencies are cached, subsequent builds will be faster. Additionally, if you need to specify different arguments to the build command, you may do so at the end of the command in the <OPTIONAL-ARGS> position. For instance, if you wanted to build an optimized release version, you would run the command above followed by --release. The resulting executable will be available in the target folder on your system, and can be run with:

target/debug/rustdesk

Or, if you're running a release executable:

target/release/rustdesk

Please ensure that you run these commands from the root of the RustDesk repository, or the application may not find the required resources. Also note that other cargo subcommands such as install or run are not currently supported via this method as they would install or run the program inside the container instead of the host.

File Structure

Screenshots

Connection Manager

Connected to a Windows PC

File Transfer

TCP Tunneling

Description
An open-source remote desktop application designed for self-hosting, as an alternative to TeamViewer.
Readme 69 MiB
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